Bjoern Knafla

Parallelization + AI + Gamedev

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May 2011

Bjoern Knafla

Hello and Welcome!

My name is Björn Knafla. I am parallelizing computer and video games with a strong focus on artificial intelligence (AI).

Follow my strange adventures in the fascinating and wondrous land of parallel programming for computer and video games on this blog or contact me via:

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May 1, 2011

Data-Oriented Streams Spring Behavior Trees

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How to get behavior trees with their branches, situation dependent traversal, and their non-regular data access patterns to play nicely with the memory hierarchies of game platforms? How to put data-oriented design into practice? What about quick iterations and tuning of behaviors at runtime?

Tree of Souls from Avatar the movie - a deity connecting all beings with each other and storing their memories - picture hosted on Avatar Wiki

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